(5 Bonus Tokens per 10%) - Improve the effectiveness of your training sessions by an additional 10% per upgrade.
You can buy an SP for 12 Bonus Tokens. It costs roughly 0.41 sp worth of Bonus Tokens to get the enhanced 10% bonus for every training. You will get .03 and .02 extra per training each time you train the attribute. So you will have to train the attribute a number of times to get your investment back. So any attribute you plan on training over 20 times it makes sense to increase the enhanced training %. The Cost increases 5 Bonus Tokens as you go up. (5 tokens per 10%, 10 Tokens for next 10%, 15 tokens for next 10% etc. 50% cost 75 bonus tokens.)
(5 Bonus Tokens) - Unlock the ability to train more than one attribute at once.
Multi allows you to train up to 4 attributes at the same time. If you do 4 you will receive a 30% bonus to all 4 attributes. This is the same bonus as enhanced above. To take one attribute to 30% enhanced (above) it cost 30 bonus tokens. If you spend 30 bonus tokens opening up mulit you can receive that 30% to 4 attributes instead of one. Turning that 30 bonus token investment into 90 worth of enhanced upgrades. Although you are now forced to intense train on those 4 attributes only once every 4 days and you only get 4 bonus tokens.
When you don't know what to do, light/normal training a single attribute is the best. (Just like you always did) Collect tokens, it won't hurt you that much in the long run and you can do a lot with the tokens.
Players continue to receive 2 training points per day. You can save up to 30 training points. If you are not on a team, the maximum you can save is 14 training points. All in game bonuses only apply during regular season games, they can not be used in the playoffs. You can save as many bonus tokens as you want, we are removing the database requirement that limits it at 255.
NOTE - new players will be given 10 bonus tokens upon player creation. In addition players who have an odd number of training points (i.e. 7) will be given one additional training point to give them an even number.
Any bonus tokens you have that is not in AEQ when the new training system is rolled out will be tripled. Example: You have 20 bonus tokens. The new training system is rolled out and these 20 bonus tokens are converted to 60.
Purchasing +Morale
Primary training allows a player to train one attribute. There are three options available to a player at a cost of 2 training points.
Let's use a hypothetical example (these numbers do not necessarily reflect what they would actually be) to demonstrate:
Example of how this works:
You want to increase the bonus to when you train strength. You decide you want to get the Level Three bonus so you pay 30 bonus tokens. Any time in the future when you train strength, you will gain a 30% bonus to training. This is regardless of the training intensity level.
For example, using the above example this is how much your strength would go up when training it:
The following are the upgrades that are available to be purchased with bonus tokens:
To unlock an attribute so that you can train more than one attribute at a time, you must do the following:
Training multiple attributes will always be at the intense training setting. You get a bonus for attributes being trained depending on how many attributes you are training. Four is the maximum number of attributes you can train at once.
Example:
You want to train Strength, Speed, and Agility. Strength is currently +50% when training intense, Speed is +30% when training intense and Agility is +20% when training intense. You spend 6 training points and receive 3 bonus tokens. Your gains for training the three attributes would be as follows:
These will be replacing the current +5 to an attribute that you can get for 4 bonus tokens. Limited to two attributes per game. Each point in an attribute costs two bonus tokens.
You can purchase one skill point for 12 bonus tokens.
Swap Extra SA with a different Extra SA - 2-22 bonus tokens depending on how many points you have in the SA (at 0 it would cost 2 bonus token, at 10 it would cost 22 bonus tokens). Each additional swap is an increase of 11 bonus tokens per swap depending on how many points you have in the SA (so if you wish to swap it a 2nd time and have 10 in that extra SA currently it would cost 33 bonus tokens)
First Swap, Second Swap, Third Swap, Fourth Swap
Add an extra SA - 30 bonus tokens Each additional extra SA is an increase of 30 bonus tokens (so if you've already added a 2nd extra SA and wish to add a 3rd, it would cost 60 bonus tokens)
AEQ will cost bonus tokens, ranging from 1 bonus token (most basic item) to 20 bonus tokens (most advanced item). AEQ will cost 24 bonus tokens to upgrade every 8 levels. If you sell AEQ, you will lose the bonus tokens used to purchase the item but will be refunded the bonus tokens used to upgrade the item. To convert a piece from one body part to another will cost 12 bonus tokens. To shop in the AEQ store, it will cost 2 bonus tokens. If you have shopping tokens saved up, you will be given one shopping trip for each shopping token you have. If you wish to enhance your shopping, you can do the following by spending additional bonus tokens on the AEQ store page:
You can combine any attribute upgrade with a +% suffix/SA upgrade. For example, if you wanted something with a +3 to speed (40 bonus tokens) and +3% to fake (30 bonus tokens) you would have to pay 70 bonus tokens to create the piece.
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