Chemistry works similar to morale and energy in that affects your team's performance on the field. It won't affect it nearly as much as energy or morale, but it will have an effect. A team with good chemistry will play better than a team with poor chemistry. This is supposed to prevent teams from rechurned out a completely different roster every season.
The minimum chemistry you can have is 10. The max is 100.
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Chemistry is lowered whenever a triggering event happens. The penalty for each move is normally:
This happens between day -x and day 18
Exceptions:
Moves made between day 19 and day 40 cost double the chemistry hit. Make your moves early in the season to avoid the extra hits. This means even if you send and/or accept a trade on day 18, it won't take place until the morning of day 19 and you will get hit with a double chemistry hit. Be advised!
Moves made during the offseason only cost -1, instead of the normal penalty.
Preseason is counted as the regular season as far as chemistry penalties apply. All moves during the preseason will incur regular season penalties. (Day -x to day 18)
Chemistry is refilled each night (including the offseason) using the following formula, up to 70:
((100 - current chemistry) / 20), rounded to the nearest integer
| Amount | Gain |
|---|---|
| 10 | 5 |
| 11-30 | 4 |
| 31-50 | 3 |
| 51-70 | 2 |
| 70-99 | 1 |
| 100 | 0 |
Whenever a team is sold to a new owner, its chemistry is reset to 70/70/70. Owners have a 4 day grace period where chemistry is not deducted for any roster moves.
Renegotiating contracts has no effect on chemistry.
Chemistry only resets when a team is sold. It goes to 70/70/70.
How does team chemistry work? by Bort
- Chemistry Lookup Table: http://snipr.com/328112-glb | http://snipr.com/chemistrylookup-goog
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