From GLBWiki - Your source for all things Goalline Blitz!
Create a Player
Choose your player name and position below. Please avoid curse words and racially offensive names. If you use these sorts of names, your player's name will be changed by admin staff.
Why would I want to create a non-glamour player? Glamour positions are often overloaded with too many players and not enough positions to fill. Non-glamour players are always in demand. If you want to be assured a spot on a good team, choose a non-glamour position such as Offensive Line or DT.
Current Flex Points: (The current amount you have)
First Name: (Enter a Players First Name)
Last Name:(Enter a Players Last Name)
Offense Positions:
As of: October 21, 2008
Glamour Positions (300 Flex Points):
- (QB) Quarterback (12452 already active: Low Demand at 2.64 per team)
- (HB) Running Back (15345 already active: Very Low Demand at 3.25 per team)
- (WR) Wide Receiver (22886 already active: Average Demand at 4.84 per team)
Normal Positions (200 Flex Points):
- (FB) Fullback (9058 already active: Average Demand at 1.92 per tem
Non-glamour Positions (100 Flex Points):
- (C) Center (11145 already active: Average Demand at 2.36 per team)
- (G) Guard (17894 already active: Average Demand at 3.79 per team)
- (OT) Offensive Tackle (18242 already active: Average Demand at 3.86 per team)
- (K) Kicker (7638 already active: Low Demand at 1.62 per team)
- (P) Punter (6474 already active: Average Demand at 1.37 per team)
Defense Positions:
As of: October 21, 2008
Normal Positions (200 Flex Points):
- (DT) Defensive Tackle (17287 already active: Average Demand at 3.66 per team)
- (DE) Defensive End (18562 already active: Average Demand at 3.93 per team)
- (LB) Linebacker (27832 already active: Average Demand at 5.89 per team)
- (CB) Cornerback (22431 already active: Average Demand at 4.75 per team)
- (SS) Strong Safety (10080 already active: Average Demand at 2.13 per team)
- (FS) Free Safety (10052 already active: Average Demand at 2.13 per team)
Lifetime Player Costs
Below is an example of the cost of creating a player and playing that player to it's max potential.